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How to make a callback to C# from C/C++ code

 
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注:个人觉得这篇技术文章很有价值,收藏下,本来想翻译一下,最近有点懒,过两天再说。


Almost everyone knows how to make a call to a function in an unmanaged DLL. However, sometimes we wish that we could call C# code from C/C++ code.
Imagine a scenario wherein we have a C# application which has a native C DLL calledEngine.dll. There is a function entry named “DoWork” in this DLL that we need to call. CallingDoWorkin the engine is as easy as making the following declaration in the C# code:

[DllImport("Engine.dll")]
public static extern void DoWork(); 
…and then using it like any otherstaticC# method in our C# application.

This will work just fine. However, let’s assumeDoWorkis a long-running task and we want to show a progress or so in the C# app in order to keep our user(s) updated. To make this happen, we need to…
  1. Define an unmanaged delegate in the C# code like –

    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
    delegate void ProgressCallback(int value);
  2. Define callback signature in the C code –

    typedef void (__stdcall * ProgressCallback)(int);
  3. ChangeDoWorksignature in C code to acceptProgressCallbackaddress:

    DLL void DoWork(ProgressCallback progressCallback)
    Note: DLL is…
    #define DLL __declspec(dllexport)
  4. Inside the C# code, we need to create a delegate of type of the unmanaged delegate –

    ProgressCallback callback =
        (value) =>
        {
            Console.WriteLine("Progress = {0}", value);
        };
  5. Then for callingDoWork, we need to do it like this –

    DoWork(callback);
Here is a sample source code for a simple application. This code snippet includes a second scenario wherein we have a function in C code calledProcessFilethat needs to get back to the C# in order to obtain a file path for further processing - in this case, printing its contents to the console.

Engine.dll/Main.h

#include "Windows.h"

#ifdef __cplusplus
extern "C"
{
#endif
 
    #define DLL __declspec(dllexport)
    typedef void (__stdcall * ProgressCallback)(int);
    typedef char* (__stdcall * GetFilePathCallback)(char* filter);
 
    DLL void DoWork(ProgressCallback progressCallback);
    DLL void ProcessFile(GetFilePathCallback getPath);
 
#ifdef __cplusplus
}
#endif

Engine.dll/Main.c

#include "Main.h"
#include <stdio.h>

DLL void DoWork(ProgressCallback progressCallback)
{
    int counter = 0;
 
    for(; counter<=100; counter++)
    {
        // do the work...

        if (progressCallback)
        {
            // send progress update
            progressCallback(counter);
        }
    }
}
 
DLL void ProcessFile(GetFilePathCallback getPath)
{
 
    if (getPath)
    {
        // get file path...
        char* path = getPath("Text Files|*.txt");
        // open the file for reading
        FILE *file = fopen(path, "r");
        // read buffer
        char line[1024];
 
        // print file info to the screen
        printf("File path: %s\n", path ? path : "N/A");
        printf("File content:\n");
 
        while(fgets(line, 1024, file) != NULL)
        {
            printf("%s", line);
        }
 
        // close the file
        fclose(file);
    }
}

TestApp.exe/Program.cs
using System;
using System.Runtime.InteropServices;
using System.Windows.Forms;
 
class Program
{
    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
    delegate void ProgressCallback(int value);
 
    [UnmanagedFunctionPointer(CallingConvention.StdCall)]
    delegate string GetFilePathCallback(string filter);
 
    [DllImport("Engine.dll")]
    public static extern void DoWork([MarshalAs(UnmanagedType.FunctionPtr)] ProgressCallback callbackPointer);
 
    [DllImport("Engine.dll")]
    public static extern void ProcessFile([MarshalAs(UnmanagedType.FunctionPtr)] GetFilePathCallback callbackPointer);
 
    [STAThread]
    static void Main(string[] args)
    {
        // define a progress callback delegate
        ProgressCallback callback =
            (value) =>
            {
                Console.WriteLine("Progress = {0}", value);
            };
 
        Console.WriteLine("Press any key to run DoWork....");
        Console.ReadKey(true);
        // call DoWork in C code
        DoWork(callback);
 
        Console.WriteLine();
        Console.WriteLine("Press any key to run ProcessFile....");
        Console.ReadKey(true);
 
        // define a get file path callback delegate
        GetFilePathCallback getPath =
            (filter) =>
            {
                string path = default(string);
 
                OpenFileDialog ofd =
                    new OpenFileDialog()
                {
                    Filter = filter
                };
 
                if (ofd.ShowDialog() == DialogResult.OK)
                {
                    path = ofd.FileName;
                }
 
                return path;
            };
 
        // call ProcessFile in C code
        ProcessFile(getPath);
    }
}

Enjoy itSmile

License

This article, along with any associated source code and files, is licensed underThe Code Project Open License (CPOL)













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